comparison src/request.c @ 54:125d79c9e586 noffle

[svn] * src/client.c, src/configfile.c, src/content.c, src/control.c, src/database.c, src/dynamicstring.c, src/fetch.c, src/fetchlist.c, src/group.c, src/itemlist.c, src/lock.c, src/log.c, src/noffle.c, src/online.c, src/outgoing.c, src/over.c, src/post.c, src/protocol.c, src/pseudo.c, src/request.c, src/server.c, src/util.c: Added portable.h #include. * src/client.h, src/database.h, src/fetch.c, src/group.h, src/lock.c, src/outgoing.c, src/over.c, src/over.h, src/pseudo.c, src/server.c, src/util.c, src/util.h: Added some #ifdefs to correctly include either time.h or sys/time.h or both, depending on which are found. * src/noffle.c: Changed the return-type of the signal-handlers bugReport() and logSignal() to RETSIGTYPE, which is either void or int, depending on the system you compile on (autoconf #defines the RETSIGTYPE).
author uh1763
date Tue, 09 May 2000 23:28:38 +0100
parents 32ba1198c6fa
children cfad9678e286
comparison
equal deleted inserted replaced
53:9f3a4eccce32 54:125d79c9e586
1 /* 1 /*
2 request.c 2 request.c
3 3
4 Collection of articles that are marked for download. 4 Collection of articles that are marked for download.
5 5
6 $Id: request.c 51 2000-05-05 23:49:38Z uh1763 $ 6 $Id: request.c 60 2000-05-09 22:28:38Z uh1763 $
7 */ 7 */
8 8
9 #if HAVE_CONFIG_H 9 #if HAVE_CONFIG_H
10 #include <config.h> 10 #include <config.h>
11 #endif 11 #endif
20 #include <unistd.h> 20 #include <unistd.h>
21 #include <assert.h> 21 #include <assert.h>
22 #include "configfile.h" 22 #include "configfile.h"
23 #include "log.h" 23 #include "log.h"
24 #include "util.h" 24 #include "util.h"
25 #include "portable.h"
25 26
26 27
27 /* This struct keeps record of the message IDs that are to be fetched from 28 /* This struct keeps record of the message IDs that are to be fetched from
28 one particular host. Several of these are chained together via the 29 one particular host. Several of these are chained together via the
29 "next" pointer, if we have several servers. 30 "next" pointer, if we have several servers.